Multiresolution Signal Processing for Meshes
Igor Guskov
Wim Sweldens
Peter Schröder
Abstract: We generalize basic signal processing tools such as
downsampling, upsampling, and filters to irregular connectivity 3D
triangular meshes. This is accomplished through the design of a
non-uniform relaxation procedure whose weights depend on the
geometry and we show its superiority over existing schemes whose
weights only depend on connectivity. This is combined with known
mesh simplification methods to build subdivision, pyramid, and
wavelet algorithms. We demonstrate the power of these algorithms
through a number of application examples including smoothing,
enhancement, editing, and texture mapping.
Status:
Computer Graphics Proceedings (SIGGRAPH 99), pp. 325-334.
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BiBTeX entry:
@article{irrsub99,
author = {I. Guskov and W. Sweldens and P. Schr\"oder},
title = {Multiresolution Signal Processing for Meshes},
journal = {Computer Graphics Proceedings (SIGGRAPH 99)},
pages = {325-334},
publisher = {ACM Siggraph},
year = {1999}
}