Normal Meshes

Igor Guskov       Kiril Vidimce       Wim Sweldens      Peter Schröder





Abstract: Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.

Status: Computer Graphics Proceedings (SIGGRAPH 2000), pp 95-102, 2000

Dates:
April 2000: Final version posted.
March 2000: Accepted for SIGGRAPH.
February 2000: Posted on the Web.
January 2000: Submitted.

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Copyright © 2000 Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder.