Normal Meshes
Igor Guskov
Kiril Vidimce
Wim Sweldens
Peter Schröder
Abstract:
Normal meshes are new fundamental surface descriptions inspired by
differential geometry. A normal mesh is a multiresolution mesh
where each level can be written as a normal offset from a coarser
version. Hence the mesh can be stored with a single float per
vertex. We present an algorithm to approximate any surface
arbitrarily closely with a normal semi-regular mesh. Normal meshes
can be useful in numerous applications such as compression,
filtering, rendering, texturing, and modeling.
Status:
Computer Graphics Proceedings (SIGGRAPH 2000), pp 95-102, 2000
Dates:
April 2000:
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Final version posted.
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March 2000:
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Accepted for SIGGRAPH.
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February 2000:
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Posted on the Web.
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January 2000:
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Submitted.
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Copyright © 2000 Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder.